The folks over at Kotaku posted an interesting article about the state of video games created in and outside of Japan.

They pose the question of whether or not Japanese-made video games are less popular to Western audiences because of the difference in graphical quality.

American-made games, such as the Call of Duty and Assassin’s Creed series, are super-realistic with their graphics, each image crisp, sharp and seemingly a snapshot of real life. Contrast that with most titles created by Japanese software companies, and the difference is pretty apparent.

Kotaku also notes that frequently, American and European-made games top the sales charts where Japanese-made games like Resident Evil, Final Fantasy and Metal Gear Solid used to reign.

As the article mentions, though, if this graphics theory is accurate, it’s probably not going to motivate a  company like Nintendo to change its gameplan:

The graphics theory, which Iwata made clear is just one possible culprit, is interesting, but it doesn’t seem like it will translate into Nintendo, say, making more realistic-looking Mariogames. “Of course, Nintendo will continue to run a business by creating Nintendo-like games,” he said, “but we will not be able to meet the various tastes of consumers by only doing this, so I feel that it will become necessary to reinforce the development resources in the foreign countries. Therefore, I hope we will be able to show you something like that at E3.”

As we mentioned last week, Nintendo announced plans to reveal its new home gaming console at this year’s E3 convention, which will probably be quite a big deal when it happens.

Read the whole Kotaku article here, and chime in with your thoughts on why Japanese games have undergone this down shift in popularity below.


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